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Created on 2011-12-22 12:25:39 (#1191907), last updated 2016-04-27 (517 weeks ago)
42 comments received, 599 comments posted
6 Journal Entries, 4 Tags, 0 Memories, 25 Icons Uploaded
| Name: | Kohl Starfyr |
|---|---|
| Birthdate: | Aug 10 |
| Location: | Kaitown, United States |
This journal is for museboxes and other mindless chaos.
Character Name:Series: Original Canon/slight Fandom OC
Gender: Male
Birthdate: Unkown, but believed to be 9/2000. However, he looks like he's in his thirties.
The Item: His old assassin brace. It is approximately the size of a browning hand gun in the vague shape of a scorpion. The front of the brace is a large pincer with the inner blades razor sharp.
Appearance: PB Eduardo Verastegui
Wt: 210 Pounds, Height: 6 foot, Build: athletic Species: Human
Kohl appears to be in his mid-late 30s with black hair that's kept short. His eyes are blue with amber flecks in them, depending on the light. He has a muscular build that is most commonly seen on construction workers instead of body builders. His skin shade looks tanned, like he lived in the mediteranean.
There is a celtic dragon tattoo on his right arm with the mouth on the top of his hand an the tail curled up his arm, ending just past the elbow. Kohl has multiple scars on his body, many looking like they were once bite marks or scratches. There are a few obvious ones that may disturb other people if they saw them. One is on the inside of his right forearm, about three inches across and running parallel to his wrist. The second is a large star burst scar on his left pectoral region that is very pale and appears to have been painful at one time. Kohl is extremely self conscious about this one, for some reason.
Personality On the surface, Kohl has the perfect mix of Grumpy Bouncer, Wounded Hero, Sorrowful Martyr, Reformed Saint and Quirky Dude.
Kohl is not a people person. Generally speaking, shiny happy people who are perpetually optimistic will make Kohl even more grumpy, sullen and waspish. He prefers solitude and his independence, which usually means that Kohl hermits himself away in his garage and tinkering on his cars.
However, his family refuses to let him hide in his 'cave' with is 'horde' all day long without some sort of human contact. As he's forced to attend to daily matters, Kohl will act pleasant enough and be civil to most people. Those who appear stupid and try his patience will be met with curt responses and eventually he will ignore them. His aura of irritation will increase at that point. In fact there's rarely a time where he doesn't give people the creeps.
When he's around people he knows and trusts, Kohl is a calmer man and the intimidating feeling is lessened, but not completely gone. He'll even show his own quirky humor and not mind when others laugh at him. Gaining that trust is anything but easy, and there are times where it will seem nearly impossible. Even if he doesn't trust a person, they might not find the truth out until much later. He'll keep his manners well enough and easily follows the philosophy of 'hating everyone equally.'
When someone finally does gain Kohl's trust, he's a loyal friend who will go to great lengths to protect them and make certain they're safe. Once upon a time he was a great strategist and utilizes those skills to keep his loved ones safe. He's fiercely protective of his children and will readily protect any child, especially if they aren't afraid of him. If children do show fear, he won't press the issue of becoming a safe friend.
Upon his arrival, Kohl will be as cooperative as he can be, given the circumstances. He will NOT be pleased that he was suddenly sucked into a new dimension, and he will also be fully aware that he's not 'home.' Kohl's attitude to the guards will be civil, and much of that will be in order to keep himself from getting shot, since his intimidation levels would probably be going through the roof. He'll have little to no surprise or shocked reactions to the diversity of the Gate Walkers. He will be dismayed about the conditions of the city, and while he's hanging out, waiting to be rescued, will offer his services to improve the place.
Once within Veles, Kohl won't necessarily focused on the Gate. He will completely believe that someone will discover he's missing and will be rescued by his family members. For him, dimensional travel and time warping is common to him and won't be agitated when others state he's 'trapped' there. Zombies will leave a bad taste in his mouth, reminding him of the days when he used to fight them in another form.
Powers/Abilities : -Kohl has an athletic build and reasonable strength. While he's stronger than the average human, he does not have superhuman strength and must work out in order to keep his muscle tone.
-He has a decent mechanical ability and understanding of How Engines Work. His specialty lies in racing car engines. He works on, fabricates and constructs old racers and prefers non-American models. He has slightly better than average knowledge and compentancy in maintaining truck or smaller cylinder motors (aka motorcycles and lawn mowers.)
While Kohl has a human body, his core body temperature is much higher than the average human. Normally, his body temperature is around 100 degrees and only affects him in a negative manner when it's cold outside. The cold will affect him as it does a normal human, but more acutely due to his higher core temperature.
DRAGON FEAR. Kohl has one super human ability. When people are in the same room, they feel uneasy as if someone's watching them or a malevolent spirit is close by. More than likely, this level of uneasiness is caused by an abnormally high Electromagnetic Field that comes from Kohl's body. The more stressed, cranky or frustrated Kohl is, the more uneasy other people become. He's been known to clear out entire rooms with this ability. It is not something he can voluntarily control or shut off, but he does try to dampen its affects by being more calm and zen about situations. It serves no other purpose than to be an annoyance to people.
Character Name:Series: Original Canon/slight Fandom OC
Gender: Male
Birthdate: Unkown, but believed to be 9/2000. However, he looks like he's in his thirties.
The Item: His old assassin brace. It is approximately the size of a browning hand gun in the vague shape of a scorpion. The front of the brace is a large pincer with the inner blades razor sharp.
Appearance: PB Eduardo Verastegui
Wt: 210 Pounds, Height: 6 foot, Build: athletic Species: Human
Kohl appears to be in his mid-late 30s with black hair that's kept short. His eyes are blue with amber flecks in them, depending on the light. He has a muscular build that is most commonly seen on construction workers instead of body builders. His skin shade looks tanned, like he lived in the mediteranean.
There is a celtic dragon tattoo on his right arm with the mouth on the top of his hand an the tail curled up his arm, ending just past the elbow. Kohl has multiple scars on his body, many looking like they were once bite marks or scratches. There are a few obvious ones that may disturb other people if they saw them. One is on the inside of his right forearm, about three inches across and running parallel to his wrist. The second is a large star burst scar on his left pectoral region that is very pale and appears to have been painful at one time. Kohl is extremely self conscious about this one, for some reason.
Personality On the surface, Kohl has the perfect mix of Grumpy Bouncer, Wounded Hero, Sorrowful Martyr, Reformed Saint and Quirky Dude.
Kohl is not a people person. Generally speaking, shiny happy people who are perpetually optimistic will make Kohl even more grumpy, sullen and waspish. He prefers solitude and his independence, which usually means that Kohl hermits himself away in his garage and tinkering on his cars.
However, his family refuses to let him hide in his 'cave' with is 'horde' all day long without some sort of human contact. As he's forced to attend to daily matters, Kohl will act pleasant enough and be civil to most people. Those who appear stupid and try his patience will be met with curt responses and eventually he will ignore them. His aura of irritation will increase at that point. In fact there's rarely a time where he doesn't give people the creeps.
When he's around people he knows and trusts, Kohl is a calmer man and the intimidating feeling is lessened, but not completely gone. He'll even show his own quirky humor and not mind when others laugh at him. Gaining that trust is anything but easy, and there are times where it will seem nearly impossible. Even if he doesn't trust a person, they might not find the truth out until much later. He'll keep his manners well enough and easily follows the philosophy of 'hating everyone equally.'
When someone finally does gain Kohl's trust, he's a loyal friend who will go to great lengths to protect them and make certain they're safe. Once upon a time he was a great strategist and utilizes those skills to keep his loved ones safe. He's fiercely protective of his children and will readily protect any child, especially if they aren't afraid of him. If children do show fear, he won't press the issue of becoming a safe friend.
Upon his arrival, Kohl will be as cooperative as he can be, given the circumstances. He will NOT be pleased that he was suddenly sucked into a new dimension, and he will also be fully aware that he's not 'home.' Kohl's attitude to the guards will be civil, and much of that will be in order to keep himself from getting shot, since his intimidation levels would probably be going through the roof. He'll have little to no surprise or shocked reactions to the diversity of the Gate Walkers. He will be dismayed about the conditions of the city, and while he's hanging out, waiting to be rescued, will offer his services to improve the place.
Once within Veles, Kohl won't necessarily focused on the Gate. He will completely believe that someone will discover he's missing and will be rescued by his family members. For him, dimensional travel and time warping is common to him and won't be agitated when others state he's 'trapped' there. Zombies will leave a bad taste in his mouth, reminding him of the days when he used to fight them in another form.
Powers/Abilities : -Kohl has an athletic build and reasonable strength. While he's stronger than the average human, he does not have superhuman strength and must work out in order to keep his muscle tone.
-He has a decent mechanical ability and understanding of How Engines Work. His specialty lies in racing car engines. He works on, fabricates and constructs old racers and prefers non-American models. He has slightly better than average knowledge and compentancy in maintaining truck or smaller cylinder motors (aka motorcycles and lawn mowers.)
While Kohl has a human body, his core body temperature is much higher than the average human. Normally, his body temperature is around 100 degrees and only affects him in a negative manner when it's cold outside. The cold will affect him as it does a normal human, but more acutely due to his higher core temperature.
DRAGON FEAR. Kohl has one super human ability. When people are in the same room, they feel uneasy as if someone's watching them or a malevolent spirit is close by. More than likely, this level of uneasiness is caused by an abnormally high Electromagnetic Field that comes from Kohl's body. The more stressed, cranky or frustrated Kohl is, the more uneasy other people become. He's been known to clear out entire rooms with this ability. It is not something he can voluntarily control or shut off, but he does try to dampen its affects by being more calm and zen about situations. It serves no other purpose than to be an annoyance to people.
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